The more stuff that gets added, the buggier this game seems to be. Some examples:
Multiple times I’ve been completely locked out of modes. Completed DEAD 3-5 times each game and Battle never relit. The last time, I had finished both quests, two of the modes, and had one partially finished. Can’t say what causes it, but as I’ve now seen it several times, it’s not a fluke. There was nothing left for me to do in the game.
The Team-Up Inserts are maddeningly buggy when you start non-scoop modes instead of going straight to a Battle. I’ve had all four Team Ups lit, started Disco or Berserker, and then lost all sense of progress. When the mode is over, sometimes none of the Team Ups are lit, sometimes it’s a few, and sometimes you can get some to come back on depending on what shots you’re making and where you’re at in the game. As far as I can tell, you will still get credit for them when your start a Battle, but once you’ve played any non-scoop modes, the inserts can no longer be trusted to accurately display which ones you had and which ones you didn’t.
Not necessarily a bug, but maybe just bad timing. I was playing Berserker and made a shot to the left orbit right as time was expiring. The Berserker screen froze awkwardly for a second and then it sent me straight into Disco MB. Frustrating because both of those modes lock you out of other stuff, and I unintentionally strung them together back to back. Not a huge deal, but maybe it could use a small grace period between them (like the Battle finishing shot has…if you hit it a second too late, it kicks the ball back to you instead of immediately forcing you into a Quest or something else).