We just had a multiplayer issue in a tournament. Not sure if anyone has seen this bug before. All four players picked Deuce as their first game. 3 house balls, player four finishes deuce with maybe 12 million…drains before changing the song…
on ball 2…
Player 1 has a 30 million deuce mode
Player 2 has a 50 million deuce mode
Player 3 has a 57 million deuce mode.
The mode shot value was carrying over from player to player. We saw the base mode value get to be over 7 million so a combo’d shot was giving them as high as 15 million!
Whoops. This would explain why I had an opponent in league play have a 40M+ Detroit Rock City a couple code revs ago. I thought there was some way to get uber value out of that one if you could combo into the far left lit shot for most shots.
I don’t recall (it was a couple month’s ago). But I do recall not caring about his 40M Detroit Rock City mode because I had crushed the game prior to that ball. Back then, I was selecting DRC pretty early in my song sequence, so if I had to guess: yes, I had played DRC already.
Haven’t played it yet, but some of the features on the readme sound cool, specifically playfield multipliers from completing songs and 2x/3x during Demon MB.
The main thing I’m wondering is if Love Gun MB gets increasingly harder to start each time or is it still going to be a couple shots to LG all game? That’s super boring.
I can’t vouch for Love Gun, but the game is definitely song-heavy now. Every 1/2 songs completed advances your Playfield Multiplier for the rest of the ball, and every completed song allows you to give a shot 2x scoring. Instruments are a bit more viable to play for, since the right ramp can still light instruments while instruments are lit and Heaven’s on Fire seems to be worth a good chunk of points. I’ll work towards that next time I can get on the game.
I’m interested to see what happens with song choices now (do you play Deuce/Lick it Up/etc early to get guaranteed scoring, or do you play filler to get Playfield Multipliers?)
Has anyone gotten together a decent strategy for the new code? I played the new code for a handful of games the other day and I found myself doing the same stuff (love gun and song completion), but just found my average scores being higher due to the multipliers.
Re: Strategy… Have Stern create/improve new song mode logic? There’s no sense of urgency while you’re in a mode. Although you at least have the loss of your playfield multiplier as a penalty for draining. But it doesn’t alter decision-making all that much.
See prior @ScoutPilgrim comments regarding KISS being song-heavy. There seems to be more value in using MB’s as a safe way to progress/finish songs to get your PFx up rather than shooting for the MB jackpots themselves.
There’s some strategic decision-making on which shot you choose to multiply, based on what song modes have left to play to maximize future mode scoring, or your next-up multiball.
There seems to be other ways to light the backstage pass. I find from time to time very early into the first ball it will light up even before I have more than one or two of the KISS or ARMY targets lit. I haven’t figured out the scenario, but I have seen it a few times.